This is because they have natural combat skills. More powerful or naturally armored races such as Jedi, Mandalorians, or stormtroopers are more difficult to recruit. Lightsabers use Sword skill, which Jedi and Sith characters see as Knight and Warrior respectively. To spawn with a lightsaber, start in a Jedi or Sith civ and buy one. They're twice as fast as normal, can detect creatures through walls and Force push non-Force wielders, and NPC members have automatic Sword and Dodge skill. The Jedi and Sith have limited Force abilities. *Update 17.1.1:Minor tweak to fix fort-bred wampas and temptors. *Update 17.1:Required battle droids to eat and drink to hopefully reduce crashes. Affected by the 47.02 modded entity worldgen crashes. *Update 16.2:Fixed crash bug on worldgen. *Update 16:The Mandalorian Season 1 and Rise of Skywalker. *Update 15.3:Bugfixes and a few SWG animals. *Update 15.2:Duped raw fix in modular raws and minor tweaks. *Update 14.5:Bugfixes, removed weapon shop. *Update 10.1:Made evil civs more aggressive. *Update 7:Nerf to Jedi/Sith combat skills, other small changes. *Update 6:More holiday special races+minor tweaks and fixes. *Update 3:Fixed Jedi/Sith not fighting, updated to 43.04. *Update 2:Fixed Jedi/Sith not wearing shoes, fixed a spelling error.
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