Start with small tuning mods first, otherwise you're going to overwhelm yourself. Think of scripts as your computer and tuning files as a game (like Sims 2). Tuning is the data that you mostly see in the game and what EA's scripts read. Scripting requires Python knowledge, and is usually only used for injecting your material to avoid conflicts, overriding EA's scripts, or bridging gaps for new material that doesn't exist. What are you making exactly, and do you know the difference between scripts and tuning? Because whatever you're making can more than likely be done without creating new scripts and instead done with just tuning and injectors.
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